

Oddly enough, there are a few essential interactions that come up with this feat, such as: If combined with other feats like Sentinel, Polearm Master can get so good that it is now considered a faux pas to play a Polearm Master/Sentinel build.

For example, paladins, who can get more smite triggers Battle Masters, who can use their maneuvers and barbarians, who can add their Rage damage, are among some builds that make effective use of this feat. Taking an opportunity attack when creatures enter your reach is pure action economy and can be especially powerful when combined with the 10ft reach of a halberd or glaive.īuilds that get extra value added to their attacks make excellent use of this feat. The bonus action it grants allows you to add your attack bonus to the hit, stretching your damage per round. Polearm Master is one of those feats that entirely created a build archetype. We gave Polearm Master an S Tier rating In our 5e Feats Tier List, making it among the most potent feats in D&D 5e. If you have a weapon equipped that isn’t one of the weapons listed above, you won’t be able to use the features granted by the feat. I can’t find a good reason for why it was omitted, aside from Jeremy Crawford (head of D&D Design) saying they’re “too unwieldy.” It’s important to note that if you want to benefit from this feat, you need to be using one of the following as a weapon:Īdditionally, if you are using a pike, you cannot benefit from the bonus action part of this feat. If you make an attack action with a polearm, you can use your bonus action to attack with the opposite end of the weapon for 1d4 bludgeoning damage, using the same ability modifier as the initial attack.While you’ve got a polearm in your hands, other creatures will provoke attacks of opportunity whenever they enter your reach, instead of just when they’re leaving.If you pick up this feat, you get two stellar benefits: Today we’ll cover this feat, why it’s good, and the best classes to capitalize on how incredible this feat is. While they aren’t as common in traditional fantasy, they get a spotlight in D&D because of the Polearm Master feat. They existed in nearly every early civilization and lasted on the battlefield for centuries. The polearm family of weapons was iconic throughout history and with good reason. The ability to cast spells that empower your melee attack or use the divine smite Feature and must be at least level 8.Arcane Eye may earn a small commission from affiliate links in this article. Wisdom or Charisma 13 or higher, ties with the upper planes (for example, aasimar race or divine soul sorcerer subclass)Ĭharisma 13, Proficiency with martial weapons Spellcasting ability 13 or higher, the ability to cast at least one spell Intelligence, Wisdom, or Charisma 13 or higher Spellcasting ability score 13 or higher the ability to cast at least one cantrip The ability to cast one or more cantrip spells.Ībility to cast cantrips, spellcasting ability of 13 or higher. Having any number of spell slots or ki pointsīlood Hunter Level 6 and Brand of Castigation known Mounted Combatant feat, 13 Wisdom, Animal Handling Proficiencyġ8 Intelligence, 18 Wisdom, or 18 Charisma and the ability to cast at least one 5th level spellĬonstitution 13+ or higher, Character Level 16 or higherĭexterity 13 or higher, or alternatively a 4th level PlumberĬonstitution 13 or higher, able to cast at least one spell and/or have ki points or similar

Strength 13 or higher, proficiency with heavy armorĪbility to cast a spell that deals Fire damage Intelligence 20 or higher, The ability to cast a necromancy spell Intelligence 13 or higher, proficiency in Arcana, the ability to cast at least one spell Intelligence 13 or higher, the ability to cast at least one spell. Intelligence 13 or higher, proficiency with shortbows or longbows The ability to cast at least one spell with a range of touch or self. Intelligence or Wisdom score of 13 or higher Strength or Dexterity score of 13 or higherĭexterity and Constitution 13 or higher, flying speed 30 feet or higher (need to have wings). Have at least one weapon or spell that deals lightning damageīusoshoku Haki (5e Feat) or Busoshoku Haki, Variant (5e Feat) The ability to cast at least one spell that restores hit points. These feats have been vetted through the Featured Articles or Quality Articles process and are suitable for any normal campaign.įeats that are predominately used in combat. Feats with Stricter Requirements Feats that are designed to have stricter requirements and otherwise have features that would not fit regular feats. 5e Feat Design Guide A guide that has info on creating feats as well as a step-by-step guide for creating them. See Also 5e SRD:Feats A list of official feats in the SRD.
